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Gobble a Frog

I'm just a mouthful!

Today's Activity:

Here's another great Bible Quiz or General Knowledge game that you can make and then use in class or with friends.

Materials Needed:

A dice.
A score pad and pencil.
Sheets of A4 white paper and thin card.
Printed out sheets of the game parts.
Glue Stick or office paste.
Scissors.

Setting up the Game:

Print out the Pond pattern onto thin card.  Then print out four copies of the Frog, Rock and Crocodile patterns. Cut out the parts and glue the crocodile and the blank parts under the rocks.  This will give you 12 rocks with a crocodile and 12 rocks that are blank underneath.

Choose two teams and what colour frogs they will use.  Someone shuffles all the rock cards and then places them face down all over the pond.  Teams then place all their frogs in a pile on the "Start" position.

Age Group:

Grades 3 - 6 (9 to 12 years).

 

Playing the Game:

The aim of the game is for each team to jump their frogs over the pond rock by rock until they reach the "Safe" zone.  To begin, Team "A" asks Team "B" a question from their quiz list (or any Bible general knowledge question).  If Team "B" cannot answer, or answers incorrectly, they cannot move a frog.  If they answer correctly, they can then throw the dice.

If a 1, 2 or a 3 is thrown then Team "B" can then jump their first frog onto that number of rocks (moving in any direction).   They must turn over the final rock they land on.  If a crocodile is under that rock, then frog has been "Gobbled Up".   The rock and the frog must be removed and placed to one side and is lost to the team.

On the other hand, if the rock is a blank, then Team "B" leave their frog on this rock and wait for their next turn.  Team "B" then asks Team "A" a question and they move accordingly if their answer is correct.  Play then continues moving one frog at a time until all the frogs have either reached the "Safe" zone or have been "Gobbled Up".

Frogs can only jump to an adjacent rock (straight forward or diagonally up or down one rock level.  If there are no adjacent rocks, then the frog cannot move any further and must be abandoned on the rock that it landed on.  This rock and frog are then dead to play and no other frog can land on it.

The Winning Team:

The team with the most frogs in the "Safe" zone at the end of the game is the winner!

God bless.

 

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